Animation between these keyframes is calculated by the application, in this case by Bryce.Ībove are three pictures of the same scene. These key moments or keyframes become the fixed points in time through which the animation passes. It enables us to choreograph and build an animation by arranging objects and taking snapshots of them at key moments during a sequence of movement or change. OK, so what is keyframe animation? Well, keyframe animation is a technique that works a little like storyboarding (a comic strip series of images illustrating a sequence of events). The tutorial should be easy to follow but it is quite long and you should give yourself enough time to get through it at your own pace. You can always refer to specific steps in the main tutorial if you get stuck. If you are a more experienced user, you may just want to look at the FastTrack section below and then have a go on your own. Use the examples given in order to gain a good understanding of the concepts before embarking on your own project. If you are new to animation or if you are a Bryce novice, I suggest you work through the tutorial from start to finish. The tutorial is compatible with Bryce 4 and 5 but may work with earlier versions although I haven't tested this. This tutorial gives a basic introduction to keyframe animation in Bryce.
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