![]() My only option was to grind that party for four or five whole levels, dumping all of my earned experience fighting radscorpions and bandits into lock picking. There was literally nothing I could do to get the damned door open, and my story just stopped. It was at that moment, in that dirty digital basement, that I realized no one in my party had the right mix of stats or skills to move on. ![]() I forget where exactly, but it was after dozens of hours of play that my party ended up in the bowels of a dilapidated building somewhere in the wasteland trying to bust through a locked door. The first time I hit a dead end in a role-playing game came while playing the original Fallout. So they threw out the rules, and built their game from the ground up to be something better. The team behind Pillars of Eternity knew they could do better. You shouldn't have to put in hours of study to roll up a great character, and games shouldn't hinge on your ability to guess what combination of skills designers thought make the most powerful archetypes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |